The Sunk Cost Fallacy in Behavioral Product Design
The sunk cost fallacy describes the human tendency to continue investing in a decision once resources — time, effort, or money — have already been committed, even when the rational choice would be to stop. In video game design, this bias is deliberately reinforced through progression systems, monetization loops, and event-driven content that compel players to justify past investment by playing longer or spending more. This paper explores how sunk cost dynamics operate within product design frameworks and how their exploitation influences player psychology, engagement, and ethical considerations for sustainable game design.






