Hello There!

Do you like discovering new things?

Digital Monetization . 08 Aug, 2023

The Sunk Cost Fallacy in Behavioral Product Design

The sunk cost fallacy describes the human tendency to continue investing in a decision once resources — time, effort, or money — have already been committed, even when the rational choice would be to stop. In video game design, this bias is deliberately reinforced through progression systems, monetization loops, and event-driven content that compel players to justify past investment by playing longer or spending more. This paper explores how sunk cost dynamics operate within product design frameworks and how their exploitation influences player psychology, engagement, and ethical considerations for sustainable game design.

Digital Monetization . 10 Aug, 2023

Artificial Scarcity and Perceived Value in Digital Systems

Artificial scarcity — the deliberate limitation of digital items, resources, or opportunities — is a pervasive strategy in contemporary video game design. Borrowed from behavioral economics and scarcity marketing, this technique increases perceived value, drives player engagement, and powers monetization models across diverse genres. Through an analysis of mechanics, case studies, and psychological effects, this paper examines how artificial scarcity shapes player motivation, reward anticipation, and long-term retention. Finally, it evaluates the ethical tensions created by scarcity-based design patterns and outlines responsible…

Dynamic Difficulty Adjustment and Behavioral Control in Games
Behavioral Design . 12 Aug, 2023

Dynamic Difficulty Adjustment and Behavioral Control in Games

Dynamic Difficulty Adjustment (DDA) refers to adaptive systems that fine-tune game difficulty in real time based on player performance. When implemented transparently and ethically, DDA enhances engagement, supports user motivation, and reduces frustration. However, covert or monetization-driven DDA can manipulate player emotions, increase spending pressure, and distort the perception of fairness. This paper examines DDA from behavioral, psychological, and product design perspectives, analyzing its mechanisms, real-world implementations, and ethical implications for contemporary game systems.

Digital Monetization . 14 Aug, 2023

Pay-to-Win Models and Monetized Power Asymmetry

The Pay-to-Win (P2W) model describes game systems in which players can purchase meaningful gameplay advantages with real money, thereby altering competitive balance and progression pace. While this model can generate significant revenue, it also reshapes player motivation, fairness perception, and social dynamics, often in ethically problematic ways. This paper analyzes the psychological and product-design foundations of P2W, outlines its core mechanics, and examines representative case studies from contemporary games. It further explores the impact of P2W on player trust, community health, and regulatory debates, and proposes guidelines…

DIGITAL DESIGN EXPERIENCE MILIJANA KOMAD