Locus of Control and the Illusion of Agency in Digital Products
Locus of control (LoC) — the degree to which individuals perceive outcomes as contingent on their own actions (internal LoC) or external forces (external LoC) — plays a fundamental role in how players interpret success, failure, agency, and fairness in games. Designers strategically manipulate LoC to shape engagement, retention, motivational pacing, and emotional investment. This paper examines internal and external LoC within game systems, explores how designers use control perception to influence behavior, analyzes case studies across genres, and discusses ethical implications for modern product design.






